Accessibility

Accessibility statement

Last updated 4 August 2026. Target standard: WCAG 2.2 level AA.

A horror game that can only be played with good eyesight, good hearing, a mouse and a tolerance for flashing is a horror game most people cannot play. This one is built the other way round: every clue exists in text, every puzzle has a route that does not depend on colour or sound, and the whole thing works from the keyboard.

What is in place

Reading and seeing

  • Text contrast meets 4.5:1, and a high-contrast mode raises the interface well beyond it.
  • Text size can be set to large or extra-large without the layout breaking or clipping.
  • A dyslexia-friendly typeface (Atkinson Hyperlegible) can be switched on for the whole site and game.
  • No clue is conveyed by colour alone. Wiring puzzles label every strand; the evidence board has a plain list mode that says every connection in words.
  • Interactive hotspots can be outlined permanently instead of only on hover, and a room can list everything examinable as text.

Hearing

  • Every recorded log has a full written transcript, available before, during and after playback.
  • Every surveillance clip has a written description of everything visible in it.
  • The audio-tuning puzzle has a visual waveform alternative that is solvable with sound off entirely.
  • Nothing important is announced only by a sound effect.

Moving and pointing

  • The whole game is playable from the keyboard: Tab and arrow keys to move between hotspots, Enter to examine, Esc to back out.
  • Focus is always visible and never trapped. Modals return focus to where you opened them.
  • Touch targets are at least 44 by 44 CSS pixels, and the HUD respects safe-area insets on notched phones.
  • No puzzle requires a drag you cannot also do with two taps, and none requires a double-click.
  • No puzzle is timed. Nothing expires while you read.

Motion and flashing

  • Reduced motion is honoured from your operating system and can also be forced in settings. It removes camera drift, flicker, transition wipes and film grain animation.
  • Nothing flashes more than three times per second in any mode.
  • The lighting flicker in the observation rooms is atmosphere, not information, and is fully removable.

Structure

  • One h1 per page and headings in order, so a screen reader's outline is usable.
  • A skip link to the main content on every page.
  • Landmarks, form labels, error messages tied to their fields, and live regions for anything that updates without a reload.
  • Documents open as real text, never as an image of text.

Where it currently falls short

Stated plainly rather than glossed over:

  • The evidence board's red-string view is dense on a small screen. The list mode is the supported way to use it on a phone, and it carries the same information.
  • Surveillance clips are described in text but not audio-described in the video itself.
  • Some in-world documents reproduce typewritten forms; their layout is simplified for screen readers rather than reproduced exactly.

Where to change these settings

Account settings if you are signed in, or the accessibility panel in the game's pause menu if you are not. Guest settings are kept in your browser, and signed-in settings follow you to another device.

Tell us what is broken

If something here is not usable for you, that is a bug and we want the report. Use the contact form, say what you were trying to do and what got in the way, and it opens a ticket you can follow. Accessibility reports are treated as priority.